Redact Studios

Available for contracts and full-time roles

I build combat, progression and multiplayer systems for Roblox games.

I’m Agents. I write server-authoritative Luau, save player data safely, and make fights feel good. Seven team projects so far, plus my own boxing game built solo.

Selected work

Second Wind Boxing thumbnail with two boxers trading punches

Second Wind Boxing

My own boxing game, built solo from the combat up.

Role
Solo developer
Built
Combat, five styles, matches, AI, spectating, progression
Status
Live on Roblox
View on Roblox
What I worked on

Combat

Server-authoritative punches with wind-ups, guard heights, slips, parries, read counters, knockdowns with a get-up count, and a second wind that can bring you back. Repeating the same punch loses damage and stun, so spamming jab doesn’t stunlock.

Styles and animation

Orthodox, Peek-a-Boo, Out-Boxer, Slugger, and Philly Shell, each with its own idle, guard, walks, and two specials. I animated and polished around 75 R6 animations in Blender, with numeric checks for joint pops, loop seams, and foot planting.

Matches

Corner pads in five rings, a VS intro, three rounds with a corner screen between them, a result screen, and ranked points. If nobody joins, an AI boxer that scales with your rank steps in. Anyone can watch a live fight from anywhere.

Progression and money

Six stats trained through gym drills, unlockable styles, a quest line, a daily streak, a ranked leaderboard, game passes, and a stat respec product with receipts saved before they’re granted.

Players attacking the basket on the Limitless court

Limitless

Competitive basketball with player builds, statistics, and tools for running a league.

Role
Gameplay developer
Built
Special shots, copying mechanics, player data, match interfaces
Status
Live on Roblox
View on Roblox
What I worked on

When a mechanic breaks, I trace it from the player’s input through the client and server.

Limitless match statistics interface
Match statistics interface
Official +1 Speed Skateboard artwork

+1 Speed Skateboard

A speed progression game with pets, purchases, and global events.

Role
Systems developer
Built
Speed progression, rebirths, pets, purchases, creator codes, global events
Status
Live on Roblox
View on Roblox
What I worked on

My gameplay work also includes smoother moving obstacles and fixes for respawning, cameras, and controls.

Climb / Tower arena surrounded by forest

Climb

Four multiplayer game modes on one tower.

Role
Gameplay developer
Built
Round flow, spawning, Chaos boosts, spectating, staff controls
Status
In development
What I worked on
KOTH
Start at the bottom. The most time at the summit wins.
FFA
Spread across the tower. The highest kill count wins.
Chaos
Free-for-all combat with health, speed, damage, and cooldown boosts.
Lives
Three lives per player. Last one standing wins.

Round flow

Players join from the lobby, spawn for their mode, and return when the round ends. I added checks for late joins, repeated round endings, and respawn requests left over from earlier rounds.

Spectating

Players in the lobby or out of the round can spectate. The system handles switching targets and restoring the camera when a watched player leaves.

Also worked on

  • Official Gakuran game artwork

    Gakuran

    Built the basketball system and advised the team on autoblock anti-cheat.

  • Monster League artwork with a blue creature and its trainer

    Monster League

    Built the core systems, from battles and combat to inventory, trading, and the backend connecting them.

  • Bloodsport's red and orange illustrated game icon

    Bloodsport

    Worked on rounds, eliminations, respawns, camera recovery, animations, sounds, and shared eye targeting.

Vital, in motion

Vital is ValkFiniteY’s samurai RPG. I help with gameplay development.

Gameplay clip 01. Watch on Medal
Gameplay clip 02. Watch on Medal

Project by ValkFiniteY. Development support. Visit the project

Agents' red and black illustrated profile picture

About me

I’m Agents, @trulyagents on Roblox. Most of my time goes into gameplay scripts, multiplayer systems, and saving player data. Redact Studios is where I share that work.

Before changing a system, I work out how it connects to the rest of the game. I’m also studying for a Bachelor of Science in Cybersecurity, which is why I don’t trust the client.

Luau samples: profile synchronization, timed abilities.

Hiring for a Roblox game?

Tell me about the game, what you need built or fixed, your timeline, and your budget.

agentsinquiries@gmail.com

Discord: trulyagents