Second Wind Boxing
My own boxing game, built solo from the combat up.
- Role
- Solo developer
- Built
- Combat, five styles, matches, AI, spectating, progression
- Status
- Live on Roblox
What I worked on
Combat
Server-authoritative punches with wind-ups, guard heights, slips, parries, read counters, knockdowns with a get-up count, and a second wind that can bring you back. Repeating the same punch loses damage and stun, so spamming jab doesn’t stunlock.
Styles and animation
Orthodox, Peek-a-Boo, Out-Boxer, Slugger, and Philly Shell, each with its own idle, guard, walks, and two specials. I animated and polished around 75 R6 animations in Blender, with numeric checks for joint pops, loop seams, and foot planting.
Matches
Corner pads in five rings, a VS intro, three rounds with a corner screen between them, a result screen, and ranked points. If nobody joins, an AI boxer that scales with your rank steps in. Anyone can watch a live fight from anywhere.
Progression and money
Six stats trained through gym drills, unlockable styles, a quest line, a daily streak, a ranked leaderboard, game passes, and a stat respec product with receipts saved before they’re granted.













