Solo developer
Second Wind Boxing, my own game
- Built the whole game alone: combat, matches, progression, monetization, UI logic, map work, and animation.
- Server-authoritative combat with guard heights, slips, parries, read counters, knockdowns, and a falloff on repeated punches so spam can’t stunlock.
- Five fighting styles with their own animations and specials. Animated and polished about 75 R6 animations in Blender, checked frame by frame for pops and loop seams.
- Ring matches across five rings with corners between rounds, ranked points, AI opponents that scale with rank, and spectating from anywhere.
- ProfileStore saves, a daily streak, a leaderboard, game passes, and a developer product that saves the receipt before granting it.